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FishBump

Joined on 3/14/23

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FishBump's News

Posted by FishBump - August 26th, 2023


Hii, I'm making a bullet hell roguelike game called Roguenarok. It is inspired by League of Legends and Vampire Survivors. If you want to check it out, I'll leave the link here: Roguenarok


Thank you so much for reading!



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Posted by FishBump - July 13th, 2023


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Based from the feedbacks from v0.0.3 Beta, the upcoming new version v0.0.4 will contain the following major update:


- Keyboard (WASD/Remappable) movement support

- Improved Level-Up Screen

- 3 new Warriors

- 5 new Weapons

- 1 new Battle World


Posted by FishBump - July 1st, 2023


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Hello everyone, it's been a while since we've posted something in here. It really feels nostalgic and brings lots of memories to be in here again. We haven't been able to upload new updates for our previous game, Cat War Z because our focus is currently on our third game called Roguenarok which is somewhat a descendant from Cat War Z due to its gameplay mechanic and shump-like genre. After almost 2 months of work, we are happy to announce that this coming 4th of July; we will be releasing the beta version of it in here.


Here's a trailer:

https://www.youtube.com/watch?v=fRWlDGlLaL8


Thank you so much for reading and starting today we will strive to provide more content and updates about our upcoming game.


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Posted by FishBump - March 18th, 2023


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Hello everyone!

We are happy to announce that our zombie survival game "Cat War Z" has been updated with new features and modifications that came from your kind and awesome feedbacks.


Update 6.0


Changelog:


  • Camera shake intensity decreased to prevent disorientation. It only increases according to the intensity of the gun and explosions.
  • Camera has been zoomed out 1.5x than the previous value. This is to make the game less claustrophobic and cramped.
  • Lamppost collision has been adjusted. Now it is easier for the character to pass through the wooden part.


(Issue still persists - currently fixing) Guns would no longer flip around and will now accurately face at the direction where the cursor is at.


New stuffs:


  • Added a warning interface about a gun that is about to break.
  • Added collisions on enemy spawn areas to prevent the character from going in to the area. (Story mode)
  • Added some new environment features on the story mode world.


We are very thankful to you all for all of your kind feedbacks and support. We will do our best to bring you a fun experience. Thank you so much for reading our first game update blog!


Huge thanks to FCPXAV, Cushionguy, 0hmega, and YendorNG  for their detailed and concise feedbacks!


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